PRODUCTION

UPDATES page 1 2 3 4 5

12/25 - Almost Half Done!

Talk about slow progress. Even though I haven't updated the site since the beginning of October I was still working on the film. However, I didn't animate anything from 11/14 - 12/23. Luckily I have a few days off of the film I'm currently working on so I'm able to get back to shooting! I have a few shots to do in order to have the second half of the film shot, but I should be able to have half of the film animated before the new year starts as long as nothing big gets in the way.

It's good to be back!

 

10/06 - Super-slow Progress!

I can't believe I haven't updated this site in a month. Even worse, since Sept. 12th I've only managed to get one shot done; and that was this past weekend. This is because it takes a lot of work to make a movie, and since I'm being paid to work on a movie other than mine I have found myself spending 6-7 days a week working on THAT movie.

Hopefully I'll have weekends free soon and be able to at least get 2-3 shots a week done. At this point I have no idea when "Do Not Push" will be done, although definitely some time in 2010.

j animate

Yay! Finally shooting again.

9/06 - Slow Progress!

Work has definitely slowed me down, but I'm trying to get a couple shots done over Labor Day weekend. So far I shot a hard one, which is good because it took me a little over six hours and I would never attempt that one at night after working.

There are now 48 shots left to shoot thanks to cutting some shots that were redundant and animating others.

 

48 shots

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8/27 - New Job!

I start a new job today. This is good news in general, but bad news for the film as it will now take me longer to shoot. So far I've done 9 shots for a total of about 27 seconds running time. I've also cut a couple of shots to make the pacing of the film work better so I probably have about 50 more shots to go. Hopefully I won't get slowed down too much by my new job.

27 seconds

 

8/21 - Workflow!

I'm starting to get the workflow down now. Based on what we had setup I was trying to knock out some harder shots at first, but this led to some issues that needed to be fixed on the puppets. That's also the reason I originally wanted to do those shots later on. But it was good to try, and see what I needed to fix with Juan Pablo. His left foot was to loose (fixed) and the part of his armature that let's me attach a rig to his back detached from his body (also fixed).

With those minor inconviences taken care of I decided to setup some easier shots so that I can get used to the puppets. To the right is Juan Pablo after surgery getting ready for his closeup. This shot is being done in front of a green screen and the background will be composited in later.

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